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Dx7 patches
Dx7 patches











dx7 patches

Yamaha's sibling OPL/OPN (YMxxxx) series is responsible for powering sound synthesis in the Sega Genesis, MSX, Sound Blaster and sound cards and arcade game systems of the 80s and 90s. (Matter of taste) It's really easy to get retro video game sounds, so composing with these instruments always triggers pleasant nostalgia for me, even if I'm not writing VGM. It uses a zoomable spline based UI that feels a little bit like using Illustrator's pen tool.

dx7 patches

(At least with FM8), The multipoint envelopes editor is as flexible as a DAWs automation curve editor.

dx7 patches

They sound sweet to the ear, and instead of using the full bandwidth of a sawtooth or square wave, you can use the first few partials (or a couple choice ones) to sketch out the idea of one without taking up all of the space the full thing would. Building instruments through sine wave decomposition/recomposition encourages bandwidth efficient sound design and instrument arrangements. Even for percussive instruments, you can tune and shape harmonic boundaries so that your instruments gel in the mix. There is little phase smearing or analog noise. You can use it to do reasonably convincing physical modeling of many real instruments (or at least the start of it) It's super CPU efficient on modern hardware, so you can use as many instances as you like. Other things I like about FM that I was just thinking about:













Dx7 patches